Adventures in Pathfinding

Thursday, August 22, 2013

Act 28: Swimming Lessons


Our adventurers continue following the footprints until they find a bridge. Then, David decides to go for a swim while the rest of the group explores the area. Click the title to stream or click here to download.



3 comments:

  1. Ugh I didn't explain the drakes very well.

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  2. How is this description?

    River Drake
    XP 800
    NE Medium dragon (aquatic, water)
    Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +7
    DEFENSE
    AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
    hp 34 (4d12+8)
    Fort +6, Ref +7, Will +4
    Immune paralysis, sleep; Resist acid 20
    OFFENSE
    Speed 20 ft., fly 60 ft. (average), swim 30 ft.
    Melee bite +7 (2d4+3), tail slap +2 (1d4+1)
    Special Attacks caustic mucus, pounce
    STATISTICS
    Str 17, Dex 16, Con 15, Int 8, Wis 10, Cha 9
    Base Atk +4; CMB +7; CMD 20
    Feats Improved Initiative, Power Attack
    Skills Fly +10, Intimidate +6, Perception +7, Stealth +10, Survival +7, Swim +11
    Languages Draconic
    SQ amphibious, speed surge
    ECOLOGY
    Environment temperate rivers or lakes
    Organization solitary, pair, or rampage (3–12)
    Treasure standard
    SPECIAL ABILITIES
    Caustic Mucus (Su) As a standard action, a river drake can spit a ball of caustic mucus that explodes in a 5-foot-radius spread. This attack has a range of 50 feet, deals 2d8 points of acid damage, and entangles creatures in the area. A DC 14 Reflex save halves the damage and negates the entangle effect. An entangled creature takes 1d4 points of acid damage each round on its turn, and may attempt a new saving throw at the end of its turn every round to escape the entanglement and end the acid damage. Once a river drake spits mucus, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
    Speed Surge (Ex) Three times per day as a swift action, a river drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.
    Preying upon fish and fishermen with equal ease, river drakes are scourges of freshwater expanses. They are thought to be related to black dragons, as evidenced by their acidic spit, water affinity, viciousness, and preference for rotten meat.

    Like other drakes, river drakes are cruel hunters, using a play-and-prey hunting style. When not hungry, they amuse themselves by stalking and harassing other creatures and travelers. An offering of treasure thrown into the water can distract a river drake, but such a bribe is unlikely to stave off a particularly hungry individual. River drakes often slay more than they can immediately eat because they favor aged meat, keeping underwater larders stuffed with kills in various stages of decay.

    A river drake is a crafty, careful hunter that uses its watery home to provide concealment from creatures on the shore. If caught unawares while on land, it retreats to the water, or takes to flight if its enemies are prepared for aquatic combat, making constant use of its caustic mucus and great speed.

    River drakes are much more likely to hunt in groups than most other drakes, threatening river traffic or assaulting lakefront or riverside towns if their numbers are large enough. However, these disorganized raids are quick to retreat from any hint of significant resistance.

    River drakes are 8 feet long and look much like small sea drakes. An adult river drake weighs about 700 pounds.

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